
Graphics: Reduced main thread hitching caused by Shader loading GI: Reduced ringing when using Open Image denoiser. XR: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" Windows: Editor crashes when exiting and keeping a tutorial project Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame
#Os x 2017 code
Scripting: Unity does not execute code weavers when the project is opened for the first time Scripting: Increased Script Assembly reload time Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts Scene Management: Poor performance when loading or unloading a large Scene Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Profiling: GarbageCollectAssets is triggered frequently when higher frame counts are set Packman: User can't easily configure location of both UPM and Asset Store package local cache Mono: Crash on mono_thread_get_undeniable_exception Mono: Crash on "(KERNELBASE) RaiseException" when reloading Mono assemblies for play mode
#Os x 2017 mac
MacOS: Port count never stops increasing in Standalone build on Mac Standalone

Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window IL2CPP: Old build artifacts are used when ARMv7 and ARM64 build follows a ARM64 only build from different git branch Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled

Global Illumination: Fatal Error when closing the Editor while Generating Lighting Global Illumination: Crash while sculpting Terrain and Baking Lightmaps Asset Bundles: Building process of the AssetBundles is slow when the file count is hugeĪsset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom assetĪudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode
